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PROJECTS

Project MadMax
UE 5.7 C++ ECS

Project MadMax

A high-octane survival shooter built with new tools in UE 5.7, the Mass Entity System (ECS). This allows us to create a epic scale battles while having the graphics style of Unreal.

Live_Demo
Crimson Knight
UE 5.5 C++ GAS

Crimson Knight

A dark-souls like combat experience with three distinst boss fights with unique mechanics. Primary gameplay programmer, specializing in creating the frame work in conjunction with Unreals Gameplay Ability system for how abilites feel and function.

Who_Am_I

"Pushing the boundaries of interactive experiences through low-level optimization and creative engineering."

I am a specialized software engineer with a deep passion for game engine architecture, procedural generation, and high-performance computing. My journey began with a fascination for how virtual worlds are constructed from the metal up, leading me to master C++, OpenGL, and complex algorithmic design.

Whether it's optimizing particle systems for survival shooters or implementing spatial partitioning for real-time simulations, I thrive in environments where performance and precision are paramount. I believe that the best software isn't just functional—it's an elegant solution to a difficult problem.

Core_Focus

  • > Game Systems
  • > Graphics Programming
  • > Tool Development
  • > Performance Optimization

Connect

Currently available for collaboration on ambitious projects.

Initiate_Contact